Tactical Horde Command, Synced Faction & Multi-Zone Spawner
All enemy units have a 6+ Feel No Pain.
Roll on the Spawner Table. Resolve 1 Secondary Mission and 1 Misery Card.
Do not allow any friendly unit to fall below half-strength.
Keep this code secret until the endgame verification phase.
Strategems cost +1 CP this battle round.
Condition: Hold Objective 2 at end of round.
Spend earned Supply Points (SP) on tactical enhancements, orbital support, and emergency reinforcements.
Roll 2D6 on the terminal or enter your physical dice roll. Brackets cascade down (10+ ➔ 7–9 ➔ 5–6 ➔ 3–4). Unmodified 2 = No Spawn.
Tap the green button above to generate synchronized brackets and units for each Spawn Zone.
Enter the units you own for each bracket (comma-separated). Both players can paste the same list so unit names sync too!