AI Flowchart & Rogue Sector Reference

Step-by-Step Horde / Unbound Adversary Pilot & Off-Roster Planetary Shifts

Autonomous AI • Step-by-Step Pilot

Horde & Unbound Adversary AI Sequencer

1. Movement & Ingress Phase[Active]

• Closest Target: Move towards the closest Player unit (or closest Objective if tied). Never stay in a Spawn Zone unless stationary shooting is required.
• Scouts Bonus: Units with Scouts that spawned this turn (and did not ingress) add their Scouts distance to their Move characteristic!
• Advance Logic: Advance if all weapons are [ASSAULT], if eligible to shoot/charge after advancing, or if out of shooting/charge range.
• Deep Strike Ingress (R2–R4): Set up >8" from enemy models, as close to a player unit as possible, and outside range of objectives.

2. Shooting Phase Target Priority

Each model shoots the closest legal target, except for these priority overrides:
• [ANTI-X] / [X HUNTER]: Targets the closest visible unit with the matching X keyword.
• [PRECISION]: Targets the closest visible unit with a Leader or Support model.
• [MELTA]: Targets the closest visible non-INFANTRY, non-SWARM unit.

3. Charge & Fight Phase

• Charges: Declare a charge against the closest reachable Player unit(s).
• Splitting Melee Attacks: Each model attacks the closest Player model's unit in range.
• Consolidation: AI units always make consolidation moves towards the closest Player unit or objective if able.

Rogue Sector Battles • Zero Roster Bloat

Planetary Consequences Reference

Off-roster Rogue Battles leave your Administratum Crusade rosters 100% untouched. Simply report the winner (and any heroic model that earned a Nemesis induction!) to the Campaign Master in chat:

🛡️ Imperium Victory
Stabilizes sector: Next main game Warp Intensity drops to Minor (or -1 to 1st R1 Horde Spawn Roll) + 1 SPt to Gatebreakers.
💀 Chaos Victory
Widens breach: Next main game Warp Intensity escalates to Catastrophic (or triggers Banishing Rifts) + 1 SPt to Desecrators.
⚔️ Xenos Victory
Plunders vaults: Triggers Gravitic Nexus or Staggered Time Hellscape next main match + 1 SPt to Marauders.