• Closest Target: Move towards the closest Player unit (or closest Objective if tied). Never stay in a Spawn Zone unless stationary shooting is required.
• Scouts Bonus: Units with Scouts that spawned this turn (and did not ingress) add their Scouts distance to their Move characteristic!
• Advance Logic: Advance if all weapons are [ASSAULT], if eligible to shoot/charge after advancing, or if out of shooting/charge range.
• Deep Strike Ingress (R2–R4): Set up >8" from enemy models, as close to a player unit as possible, and outside range of objectives.
Each model shoots the closest legal target, except for these priority overrides:
• [ANTI-X] / [X HUNTER]: Targets the closest visible unit with the matching X keyword.
• [PRECISION]: Targets the closest visible unit with a Leader or Support model.
• [MELTA]: Targets the closest visible non-INFANTRY, non-SWARM unit.
• Charges: Declare a charge against the closest reachable Player unit(s).
• Splitting Melee Attacks: Each model attacks the closest Player model's unit in range.
• Consolidation: AI units always make consolidation moves towards the closest Player unit or objective if able.
Off-roster Rogue Battles leave your Administratum Crusade rosters 100% untouched. Simply report the winner (and any heroic model that earned a Nemesis induction!) to the Campaign Master in chat: